Interactive Programming
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Interactive Programming Art, Tan Liang, June 2011.
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Interactive Programming Art Editing
Interactive Programming Art
Tan Liang edited ISBN 978-7-121-13463-0 published in June 2011 Price: 39.00 yuan 16 open 220 pagesInteractive Programming Art Editing
This book will lead you into the world of programming art. This book reveals the secret of using Processing to create high-quality interactive artwork. You will experience the agility and artistry of Processing, covering topics such as drawing, response interaction, animation, video, 3D, and physics. Selected examples will inspire the reader's imagination and the fun to create, read and practice the book case that can quickly enter the interactive art creation. This book language is simple and easy to understand, unique case design, all code can be downloaded online, suitable for professional programmers and learning interactive art readers.
Artistic editing of interactive programming
"Interactive Design" is a new form of artistic design with the development of technology and art. It is a combination of visual arts, industrial design, computer programming, electromechanical devices and so on. Sexual design, so that people in the interactive work to get beyond the reality of experience and emotional resonance. The interactive experience and interactive technology as the core of the creation in Europe and the United States has made considerable development and breakthroughs, relative to the traditional art form, it is "interactive" and "participation" has a unique advantage. Code programming is an important creative tool for interactive design. Code and mathematical symbols, which are usually considered to be monotonous, have become an important means of narrating emotions or expressing thought. The resulting code art is also popular in the field of contemporary western art. When the audience interacts with the work, they feel not only the program written by the artist, but also the interactive experience after the code is executed. Like the symphony orchestra playing the composer's music, the audience can not hear the music. Is the experience of the music played out by the music. Processing is widely used in the field of interactive media in Europe and the United States, the book as the first Processing Monograph, into the author of the visit in Europe, research and teaching practice summary, selected examples of the reader can use a new way of thinking to Creating fun interactive works. This is a great learning book for anyone who wants to enter the interactive programming arena. - Tian Shaoxu Professor of Communication College of Shenzhen University, Director of the Institute of Digital Media and Visual Culture, Master Instructor of the Ministry of Education College of Liberal Arts Computer Teaching Steering Committee Art Subcommittee Member of China Digital Imaging Industry Qualification Expert Committee
Interactive Programming Art Editing
Programming, or computer programming, is the process by which a computer uses a programming language in order to solve a problem and code it to produce the result. Perhaps some people think that programming courses are only suitable for science and engineering professionals, the arts and design professionals in terms of significance does not seem to, in fact not the case. Donald Knut, a pioneer of programming techniques, argues that programming is both a science and an art, both of which can complement each other well. Scientific methods are generally characterized by "logical", "systematic", "non-personal", "cool", "rational", while artistic approaches are made through "artistic" "," Love "," eager "," irrational "to represent these words. In November 2009, the V A Museum in London, UK, exhibited a large number of interactive artworks generated by computer programs. The exhibition broke the static presentation of the works and subverted the viewing inertia of the audience. The involvement of computer programs in art has led to a shift in the way artists create tools and ways of thinking. The study of how to write programs, create sound or image interface to achieve the interaction between the code and the audience, the design of the art community a new topic. The United States ranked the forefront of the Rhode Island School of Design hired MIT Media Laboratory ACG group director John Maida served as president of the traditional art and design industry is facing a revolution. Programming is not only a programmer's patent, it has become a digital artist's creative means, and art colleges and universities compulsory courses. British Royal College of Art, Yale University School of Design, University of California Media Arts, Carnegie Mellon University and other institutions have the programming as a teaching topic. Most designers use commercial software (such as Photoshop, Illustrator, Flash) to create, the software features rich, easy to use, you can achieve the default effect. But people's creativity and expression are often dominated by enterprise-based production tools to restrict the standard. The emergence of Processing is a revolution in art design creation. It is a forward-looking emerging computer language for computer programmers and digital artists. Artists can use Processing to produce beautiful graphics, write programs for interactive artwork, and present abstracted data as visual images. When you enter the world of interactive programming art, you will find all this exciting. Due to cultural and linguistic differences, there are few academic institutions in China that study Processing. There are limited learning resources, such as Chinese websites and academic forums, and there are no relevant Chinese versions of the books. The lack of information to a large extent reduce the enthusiasm of Chinese designers to learn Processing. In view of the above reality, the author according to their teaching practice of the preparation of the book. This book can be used as a basis for learning interactive art programming books, mainly for art institutions, digital media design, interactive design, as well as the industry's designers, and so on. The first two chapters of this book focus on the background of Processing, the relationship between programming and interactive art, and the basics of programming. The following chapters provide a more comprehensive exposition of painting, interaction, animation, functions and objects, arrays, pictures and text, video and audio, 3D and physical computing, etc., and combine a large number of examples and works analysis to inspire readers Of interactive artistic thinking. In the country, interactive art and programming art is a new research field, the book is in a new field of exploration, in the process will inevitably exist imperfections, hope related experts and readers of criticism! In the fast-growing creative industry, we have reason to believe that a new generation of artists and designers will not only stay at the software application level, they will use programming to innovate, develop art and design, and national culture and ideas into the Works in! Author: Tan Liang May 2011 in Guangzhou
Interactive Programming Art Editing
Chapter 1 Understanding Processing 1 1.1 Processing is what 2 1.2 The birth of Processing 3 1.2.1 MIT and John Maida 3 1.2.2 Casey Reas and Ben Fry 6 1.3 Processing can do what 8 1.3.1 data visualization 8 1.3. 2 generates art 10 1.3.3 interactive art 14 The 2nd chapter uses Processing 17 2.1 download and installation 17 2.2 development environment 18 2.2.1 development environment interface 18 2.2.2 shortcut button 20 2.3 grammatical structure 20 2.3.1 basic statement 21 2.3. 2 code is written process 22 2.3.3 notes 22 2.3.4 expressions and statements 23 2.3.5 consoles 24 2.4 variables 24 2.4.1 statement a variable 25 2.4.2 types of variables 26 2.4.3 system variables 27 2.5 symbols and Condition expression 28 2.5.1 Boolean expression 28 2.5.2 Arithmetic operator 28 2.5.3 Relational operator 29 2.5.4 Logical operator 29 2.5.5 Conditional expressions - if, else and else if 33 Work of this chapter 36 The 3rd Chapter painting 39 3.1 canvas and coordinates 39 3.1.1 pixels and canvas 39 3.1.2 Cartesian coordinates and computer screen coordinates 40 3.2 Graphics 41 3.2.1 Point 41 3.2.2 Straight 42 3.2.3 Rectangular 42 3.2.4 Circle and arc Shape 43 3.2.5 triangular and quadrilateral 45 3.2.6 bezier curve 46 3.2.7 free graph 47 3.3 color 49 3.3.1 grayscale and transparency 50 3.3.2 RGB color 52 3.3.3 HSB color 53 3.4 painting attribute set Fixed 55 3.4.1 fill color and border 55 The order of 3.4.2 graphs 56 3.5 repetitive drawing 58 3.5.1 simple repetition 58 3.5.2 iteration method and while loop 59 3.5.3for cycle 60 3.6 PDF output and drawing example 62 3.6.1 PDF format output 62 3.6.2 drawing example 63 3.6.3 student works appreciation 64 this chapter assignments 66 Chapter 4 response interaction 67 4.1 mouse response 67 4.1.1 mouse movement response mouseX and mouseY 67 4.1.2 pmouseX and pmouseY 70 4.1.3 Mouse response events 72 4.2 Keyboard response 75 4.2.1 Keystroke response 75 4.2.2 Specific key response 78 4.2.3 Function key response 79 4.3 Random random 80 4.4 Restrictions constrain 83 Chapter operations 85 Chapter 5 Animation 85 5.1 Motion generation 85 5.1.1 variable control motion 85 5.1.2 conditional statements control movement 86 5.1.3 acceleration and deceleration 87 5.2 random motion 89 5.3 curve trajectory 90 5.4 coordinate transfer, rotation and scaling 95 5.4.1 coordinate transfer 95 5.4 .2 Rotating motion 96 5.4.3 Scaling motion 99 5.5 PushMatrix () and popMatrix () 100 5.6 Time control 102 Chapters in this chapter 103 Chapter 6 Functions and Objects 105 6.1 Functions 105 6.1.1 Defining Functions 105 6.1.2 Calling Functions 109 6.1 .3 function and cycle 111 6.1.4 function return type 114 6.2 kind and object 115 6.2.1 object-oriented programming 115 6.2.2 define a class 116 6.2.3 found object 119 6.2.4 constructor of argument 121 This chapter works 124 The 7th chapter is array 125 7.1 variable column array 127 7.1.1 declare variable column array 127 7.1.2 define array length 128 7.1.3 assign array to array 128 7.2 variable column array example 130 7.3 array of object 134 This chapter assigns 137 The 8th chapter Picture and text 139 8.1 pictures 139 8.1.1 show pictures 139 8.1.2 pictures interactive 143 8.1.3 pictures color settings 144 8.2 text 147 8.2.1 use font 147 8.2.2 string 148 this chapter assignments 150 Chapter 9 video 151 9.1 Play video file 151 9.2 real-time video input 155 9.3 video interactive special effects 158 9.3.1 interactive color adjustment 158 9.3.2 video mosaic 159 9.3.3 color capture 161 9.3.4 print effect 166 this chapter assignments 169 Chapter 10 minim audio 171 10.1 play Audio 171 10.2 The visualization of sound 173 10.3 audio input is interactive 179 The chapter works 181 The eleventh 3D 183 11.1 3D brief introduction 183 11.2 3D graph 184 11.3 3D space is rotated 185 11.4 3D is interactive 187 11.5 reference case 190 The job of this chapter 192 The 12nd chapter Arduino and Physical calculation 193 12.1 Arduino brief introduction 193 12.2 Arduino and switch 195 12.3 Arduino and sensor 197 12.4 light sensor 200 The job of this chapter 202 Appendix A 203 Postscript 205 Bibliography 206
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